Something is terribly wrong on Mars. A strange illness threatens the first small group of colonists and tragic deaths may be no accident. Emma and her friends want to build a new home and explore the Red Planet. Now, with no way back to Earth, they may not even survive. Journey through interplanetary space with Emma and her team, inhabit cold stone bays, and feel the deadly grandeur of a barren planet. Discover if this first colony is destined to be the last.
Settlers arriving on Mars after a long, zero-g journey will be weak even in the lower gravity of the Red Planet. That's reality and also part of Emma's story. Luckily for her, colonists already on the surface can help in the crisis. Unluckily for her, there is a crisis.
Technology will keep settlers alive, but psychological problems could be the biggest challenge. Total isolation from nature may lead to depression. Greenhouse gardens will be essential, both for food production and mental health. Taking a pet along is another idea.
While technology will keep Mars settlers alive, psychological issues may be their biggest challenge. Losing contact with nature could lead to depression. Greenhouses could be a crucial part of staying healthy, but maybe a pet is a good idea too.
Private companies are reaching for Mars in real-life, so my colonists are sent by a private entity. On Earth, they must sell the mission, but what fears may nibble at their resolve? Especially if things begin to go wrong on Mars.
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