Authorpreneur Dashboard – Angela Myron

Angela  Myron

Ennara and the Book of Shadows

Children's Books

When strange accidents start happening around thirteen year-old necromancer Ennara and her friends, she must search for the mysterious stolen artifacts causing the attacks while learning the highest form of magic—the spells that could prevent the fruition of a terrible prophecy.

Book Bubbles from Ennara and the Book of Shadows

What's With The Zombies?

From these books, you'd probably never guess that I really, really don't like zombies. Can't stand them, actually. They give me the heebie jeebies so bad, I frequently have zombie nightmares. I never watch zombie movies, lest I trigger months of dreaming about them chasing me down. So I find it odd that my funnest (and funniest) scenes include versions of zombies. When writing, the things that make you uncomfortable are where you'll find gold: vibrant scenes, laugh-out-loud comedy, and good reads.

Ennara and the Fallen Druid

Children's Books

When a mysterious curse threatens to transform everyone into shadowy demons, a magical eleven year-old girl must travel to a sunken city ruin—fighting pirates, monsters, and an undead sorcerer along the way—to find a weapon that can save her world.

Book Bubbles from Ennara and the Fallen Druid

Review Opportunity

The audiobook for Ennara and the Fallen Druid is now available, and I'd love to connect with some audiobook reviewers. If you are interested in reviewing my newest release or any of my books, please contact me through my website at http://www.angelamyron.com/contact.html or though twitter @angelamyron. Thanks!

Monsters!

As a writer and a reader, the funnest scenes for me always include monsters. The more outrageous and original, the better. So how do I come up with new ideas? Oftentimes, I'll draw on myth, computer games I've played, and stories I've read to create new and amazing experiences for my characters, for me, and for my readers.

A Mushroom the Size of a Forest

What's the biggest individual organism on the planet? Next to the Blue Whale, the Armillaria ostoyae fungus of Oregon's Blue Mountains is a behemoth. Measuring at 2,384 acres, or 1,665 football fields, this mushroom is not a colony, but one giant individual. Forestry scientists confirmed this with DNA fingerprinting. I learned about the giant fungus while studying biology at university. When writing this scene, I imagined that if a person could light up one of these giant fungi, it would be an awesome, other-worldly sight. (Researchers also believe the Armillaria ostoyae fungus of eastern Oregon might be the world's oldest living organism as well, estimating its age between 2,400 and 8,650 years old. Amazing!)

The World of Lan

The world of Lan was created from the premise of a world barraged by relentless storms on untamable oceans. When creating the world, I considered building Ennara's society on different planets, but with the common history of Ennara's magic with our world's mythology, it made more sense to place her on Earth, but in a different time and on a transformed planet. First, I thought about setting the story on a post-global warming Earth, in which coastal cities were flooded and storms raged. In the end, I decided on a post-apocalyptic world in which all of the coastlines and arable land had been consumed in a comet impact. In this world, only small, isolated pockets of humanity survived the floods and wars that followed the catastrophe. In this world, Ennara is born and raised in the foothills of the Rocky Mountains, near the border of Washington and Idaho. The port city, Dordonne, is close to where Spokane is today. This area is close to the place where I grew up, and is dear to my heart.

The Caul Child

Ennara's story began with an old European superstition that caught my imagination of when I was sixteen years old. The caul child, Grandmother had said, was endowed with second sight: powers of telepathy and foresight. Such a girl would grow to become the "Queen of the Gypsies". And the caul itself—the membrane that masked the child during birth—lent the protection at sea. In Ennara's story, I wanted a story of magic that was rooted in history. Of course the magic that Ennara accomplishes is purely fantasy, even though it has roots in our history. Then I took that magical child, and placed her in the most dangerous place such a person could live--a world covered in dangerous seas, in which magic was strictly controlled. In Ennara's world, protecting ships and magical powers are both highly coveted abilities, and these two forces will pull Ennara to her destiny or her fate.

Entering the Sunken City of Ililsa

This beach scene reminds me of my first scuba diving experience off the west coast of Canada, in February, of all times. It was so cold, the rocks so hard, yet clear and--quite literally--breathtaking. When brainstorming ways in which I could get Tork and the kids into a city under the sea, I drew from scuba experiences and role-playing games I've played. The underwater dungeons in these games are often my favorite ones, they are so other worldly.

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